When we pitched Motion Twin on continuing Dead Cells as a “Game-as-a-Service” rather than moving on and leaving it as it was at 1.0, we had no idea if the plan would work.
The Bad Seed was a test run that required us to build a new, completely independent game studio, hire and train a team and work out how to collaborate with our former colleagues at Motion Twin on a game that we had helped to build, but that was no longer ours.
Evil Empire was founded on the 29th of January 2019 and one year later, this is what we came up with.
You’ll be able to play through:
We strive for excellence, through an appetite for learning, a collective-mindset and high standards.
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